21 JUN 2014 by ideonexus

 Why hard work others ask us to do doesn't inspire us

In our real lives, hard work is too often something we do because we have to do it—to make a living, to get ahead, to meet someone else’s expectations, or simply because someone else gave us a job to do. We resent that kind of work. It stresses us out. It takes time away from our friends and family. It comes with too much criticism. We’re afraid of failing. We often don’t get to see the direct impact of our efforts, so we rarely feel satisfied. Or, worse, our real-world work isn’t hard enoug...
Folksonomies: gamification
Folksonomies: gamification
  1  notes
 
21 JUN 2014 by ideonexus

 A good game teaches you how to play it

What you eventually discover as you continue to play is that Portal is a game about escaping from rooms that operate according to rules you are unaware of. You learn that each room is a puzzle, increasingly booby-trapped, and the game requires you to understand more and more complex physics in order to get out. If you don’t teach yourself the physics of each new room— that is, if you don’t learn the rules of the game—you’ll be stuck there forever, listening to the AI system repeat herself. M...
Folksonomies: gamification
Folksonomies: gamification
  1  notes